michigangolfoutings.com
presents the |
I know we have always
considered this a fun outing and clearly interpret the USGA Rules of Golf more
liberally than most to make it enjoyable for all. Nobody sets out to intentionally slow
down the pace of play, but it happens nonetheless. My guess is that our outing has grown
too large to allow everyone to interpret the rules however they want and still expect that
well finish in a reasonable amount of time. I dont want our group to get a bad
reputation among the resorts we rotate through, nor do I want any of our own guys to stop
coming because the pace of play is so slow that its no longer enjoyable. The following
suggestions are called just that because we are strongly suggesting that you play by our
rules for the betterment of the outing. They are all related to pace of play
and establishing a consistent procedure that we can depend on everyone to follow. Some of
these courses are difficult, and if we arent careful about keeping up, things will
get out of hand and off-schedule very quickly. Being on schedule, by the way, is expected
and does not entitle anyone to interpret the rules differently. If anyone has additional
or different ideas we should consider, the committee is open to suggestions. In the
meantime, Im sure we can count on each other to keep things moving, encourage our
fellow players to pick it up if they slow down, and let the committee know if
theres a specifically persistent challenge that should be taken into account when
inviting players next year. v The first group is expected to complete their round in 4 to 4 1/2 hours. Each subsequent group is expected to keep pace with the group in front of them. v There should never be a hole open in front of you. If there is, and you can't close the gap, you may be asked to skip ahead (with sanctions for the missed holes to be determined by committee) v
Two mulligans
are allowed this weekend. One on the 1st tee on Friday and one on the 1st
tee Saturday morning. If you choose to hit a mulligan, your first shot is out of play and
you must play the mulligan v
You may roll, lift, clean
or replace your ball (no nearer the hole) anywhere on the course except in a bunker or
hazard. v
Play ready
golf. As long as it doesnt interfere with a playing partner or competitor
whose turn it actually is, play away. v
Dont waste time on
the tee boxes. When arriving at a tee, if the fairway ahead is clear, get out of the cart
and hit. If the player with honors is not ready to play, somebody else hit. v
Barring obvious
circumstances, the driver of the cart should take his cart partner to the partners
ball, drop him off and proceed to his ball. Rejoin after both have hit. If we encounter a
cart path only restriction, please work out a plan among your four players to
move the carts steadily towards the green in a way that will minimize delay. v
Looking for lost
balls is one of the two or three biggest factors contributing to groups being out of
position on the course. We are up here to play golf, not to scavenge for the spoils of
unfortunate rounds preceding us. There are no trophies for the player who returns with
more balls than he started with. Additionally, too many balls would be lost if we hit
provisional shots for every original lost ball of our own, so this outing has a very
liberal policy regarding lost balls: o
First of all, please
limit your searches to 3 minutes per lost ball. In most cases, it is a bad idea to have
four guys searching for a ball unless everyone saw that the ball stopped pretty much right
on the edge of the woods/rough. If four guys disappear into the woods, the next group is
more likely to hit into them. o
Please do not waste time
searching for balls that are so deep into the woods you couldnt play it out with a
chainsaw. Youre going to have to drop where the ball entered anyway, so just get it
over with and move along. o
If you hit a ball
thats out of bounds, lost in the woods, in a water hazard, in a lateral hazard, or
simply lost in leaves or deep rough, you may proceed under one of three choices, all of which incur a one stroke penalty: §
Hit another ball from the
same spot where you hit your previous shot. §
Drop a ball within two
club lengths (no closer to the hole) of the spot where your original ball crossed into the
woods, hazard, out of bounds or the rough/leaves where a consensus among your playing
partners believes it is lost. §
Drop any distance behind
the point where your ball crossed into the woods, hazard, rough, etc, keeping that point
between your drop and the hole. NOTE: There is no such thing as line of
flight relief, unless you go all the way back to the point where you originally
struck the ball. There is also no such thing as this is about where it would have
ended up relief. If you hit a ball solidly off the tee that enters the woods 100
yards from the tee and you intend to look for it 200 yards down the way, youd better
hit a provisional, otherwise youre going to have to trudge 100 yards back up the
line to hit from where the original ball entered the woods. And if the tree line is
irregular and your drop point does not have a line of sight towards the green, you are not
entitled to back up on your line of flight unless you return to the spot where
you hit the errant shot. v
Ball Unplayable
The player is sole judge of whether his ball is playable. If you declare your ball
unplayable anywhere but in a bunker, proceed under same provisions as lost ball (above).
If ball is unplayable in bunker, you cannot return to spot of previous stroke; ball must
be dropped in bunker. v
Everyone is entitled to
his pre-shot routine, provided it does not delay the pace of play. Please be prepared to
hit when it is your turn to play, keeping practice
swings and re-alignments to a minimum. v
On the putting greens,
please try to minimize delays by putting out whenever reasonable. Additionally, if three
players are on the green waiting for one player who is having a particularly difficult
time getting on, go ahead and putt while youre waiting for the one player. |